

His moves, while basic, can be used to a great effect when used together, such as using a Triple Jump, then using FLUDD to cross long distances. This Mario is fun to control and experiment with and is very easy to understand. This isn't necessarily a bad thing either. This Mario is much more agile, with very loose controls.



Unlike the Nintendo-made Mario games, Super Mario 63 feels like 3D Mario game on a 2D plane. The gameplay is where Super Mario 63 really shines, literally. I feel the creator of the game could have avoided this by taking the approach Paper Mario: Color Splash did, by using humor that can't be dated as easily, as well as more references to Mario games, which is strangely absent from Super Mario 63. It doesn't help I'm playing this game 8 years after it first came out, especially when it came to the encounter with the Obama-loving Toad. It's fine, if a bit too pop-culture reference heavy when talking to the various Toads dotted around Peach's Castle. I guess I'll just lump the dialogue and stuff into it as well. To be fair, the plot does somewhat progress a bit later in the story, after you fight Bowser a second time, but the story is still rather shallow, comparable to the story of Super Mario Galaxy, including the ending. While the art is rather amateurish, often stemming from either ripped assets from Yoshi's Island or basic Paint-like shapes, the game is able to create some great and even, at points, memorable set pieces.īowser kidnaps Princess Peach and keeps her in his castle. In addition, this game has a rather impressive scale for a fangame. I won't bore you with an intense breakdown of each FLUDD mode, but, to put it simply, FLUDD allows you a great sense of mobility copied directly from Super Mario Sunshine. It's featured in nearly every level of the game and lets you rethink the conventions of a level. One of the main features of the game is the FLUDD Pack from Super Mario Sunshine. Super Mario 63 is a "2D remake" of Super Mario 64 with improvised levels, a new-ish plot, and various other details taken from Super Mario Sunshine and Super Mario Galaxy. Well, now here I am to tell you why you should check it out. It's a great game with a lot of care put into it, while still feeling definitely like a fangame. A rather large fangame know as Super Mario 63. However, out of them all, one stood out as a game with obvious care put into it. With this deficiency of Nintendo goodness at hand, I decided to try out a few fan games that were out there, of various qualities. The Switch was still a few weeks out (I still don't have one though) and I had completed every other game I had (besides the Megaman Legacy Collection, which I don't think I'll ever complete). Please don't kill me for my opinion.Ī few weeks ago, after finally finishing The Legend of Zelda: Twilight Princess HD, I had a lack of games to play. If you are having trouble with the Z key, try pressing ALT + SHIFT to switch to the American layout.Please take note before reading this that I have never played AM2R. I personally feel that the Level Designer is the best feature.Ĭontrols are explained in game, but we will summarize them here: If, while playing, you hear random static noise, we apologize it is a result of too many sounds being overlapped in flash player therefore overloading some of the less-than-perfect sound cards.Īnd also, please use the Level Designer. I kind of went a little overboard, but whatever. After we released the game and came back a few years later, we decided to redo the game with a better engine, more objectives, ect. Only 2 websites have this version of the game.Īlso, this game is, for the most part, a remake of the Super Mario Sunshine 64 I made in 2006. If you have seen this game anywhere else (except on SheezyArt) it probably was taken without permission AND it was the demo version. This is the final, complete version of this game. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Updated June 27th 2009: Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc. Updated July 23th 2009: Added a mode in the level designer that lets you play other people's levels and vote on them. The level designer has a few new additions, and is using the new portal.
